Universe Asunder: the God of War

AdrienVeidt

Enlisted
Apr 11, 2015
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Ares descends from Zeus and Hera, and his temperament seems borne of the tempestuousness of their marriage. He loves little else but combat and carnage. As the Titans were defeated by his father before Ares was born, he often seeks excitement elsewhere from the fields Olympus and its attendant realms. He has fought Asgardians and the pantheon of Marduk, and often spends time on alien worlds and realms unknow, but it is his intervention here in the mortal realm of Earth that he is most notoriously known.

In times past he raided Themyscira with his mercenary worshippers, to test their mettle against the fierce female warriors found there, and he barely succeeded in ravishing Hippolyta and during children upon her before being driven away by his mother Hera, who then granted the Amazon's reprieve by spiriting Themyscira away to Limbo.

In more recent times he has somewhat reformed his moral apathy - at least in personal relations with others if not in his affect over the general spirit of mankind worldwide - and has fought alongside the Avengers and his daughter Diana of the Amazons.

Ares is just the MU figure with some tweaks here and there, notably the addition of paper craft forearm wrappings and upper boot cuffs, with kneepads grafted on from another fodder figure. I hate when kneepads aren't at the top of the calf where they're supposed to be. I trimmed to bottom of the greaves to improve the foot's range of motion, added the Mars/Male 'shield and speartip' symbol to his chest armor with FixIt putty, and painted him in scab red colors since that's his mythological color association. I was wanting an Ares that would work okay as a more mythologically-true version, as well as working well as both the Marvel and DC characters; all rolled into one.




I inserted a MegaBloks shoulder joint onto the ponytail, which fortuitously fit the socket without need for modding other than digging out the bottom so the peg would go all the way through. The ball motion allows for greater poseability of the head, plus providing 'blowing in the wind' action.