Mystery Inc.

DarkWynter

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Mar 2, 2013
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I did these a while ago and am pulling them out to tweak the project this summer. I hope to add some star cameo's as well as update Fred with his ascot. Anyways.......if you have any advice or pointers feel free to chime in. I may add more monster badguys as time permits.



Mystery Inc. Site Report: Location 437 -- Weapons specialist Norville 'Shaggy' Rogers


Fred your not gonna be happy. This place was teaming with Demon Larvae. No landlord trying to pull an insurance scam, in fact he and most of the tenants are dead already. #@&k, I miss the days where it was some douche in a mask pulling a scam every time. This &*%$s getting ridiculous, someone.....something opened a big gate here. The larvae were all over the place. Most likely seeped in when whatever came through. Some of these *@!kers were big.....almost ready to morph into the next stage. They tried hitting me with psi assaults, I'm betting a few have already left the containment area. I detonated protocol twenty-one just to make sure nothing was missed. We will need the team to hunt whatever opened the gate as well as any larvae that might have gotten out. I will meet you at the girls pickup. You had better send a clean up crew....there was a lot of suffering here.....it could draw more out.





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Personnel File: Weapons specialist Norville 'Shaggy' Rogers

Shaggy has extensive weapons training and is expert at most of them. He has the most logged physical combat hours against paranormals. After his first encounter with a true paranormal, Shaggy changed. Always subconsciously believing that the villain would be revealed human by Fred and the team, he had a psychological breakdown after that encounter. Ravaged physically and mentally, Shaggy determined to come back from this and he has...and then some. Shaggy is now one of the most dependable, proficient and resolved team members.






Construction notes: Head painted by MacGyver
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Personnel File: Team Leader Fred Jones, Jr.


Fred always suspected paranormals existed and spent most of his youth disproving impostors and fakes. His proof came eventually when he ran into his first true paranormal. He was woefully under-prepared for that encounter. Almost losing his whole team to his single-minded quest to find a real paranormal, he grew up fast. While Shaggy recovered and trained, so did Fred. He researched all he could and sought out anyone with experience dealing with these creatures. Learning from his mistake, he never goes into a situation without a fully formed plan with several back-up contingencies. His planning and strategy has now made his team one of the best in the business.




Construction Notes: Head painted by MacGyver

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Equipment Requisition: Mystery Machine


Fred, all the upgrades you requested have been made to the design. Shaggy's ordinance, armor panels, and bullet proof glass have been included. As per request all work was left to Mrs. Dinkley to complete. Her design is nothing short of engineering genius.




 

DarkWynter

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Mar 2, 2013
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Personnel File: Precognitive Daphne Anne Blake

It turns out "Danger-prone Daphne" was always drawn to danger with her growing psychic powers. It was the heightening of her powers during the team's first true encounter with a real paranormal that gave them both the warning and ability to survive the attack. Daphne has now mastered her abilities and uses them most effectively to both hunt and destroy these paranormal threats.




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Personnel File: Combat Engineer Velma Eugenia Dinkley

Velma excels at chemistry, physics and engineering. She employs her skills to keep the team equipped with beyond cutting edge technology; most of which she designs and builds herself. Her technology evens the odds against the paranormals unusual powers.





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Personnel File: Scoobert "Scooby" Doo

Scooby always followed Shaggy's lead. When Shaggy hardened, so did Scooby. He likes the new Shaggy, but he does miss some of their carefree playful antics and of course all those extra Scooby snacks. Scooby's canine senses are a huge help on missions.




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Personnel File: Scrappy Doo


Scrappy is a blue heeler/Shepard mix. He started following the team around after they saved him from being devoured by a C.H.U.D. in an alley dumpster.


Construction notes: Painted by my daughter



 

DarkWynter

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Mar 2, 2013
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Subject File: Afflicted WS17, Arachnia-Keres

Not much is known about the origins or history of this creature. Surveillance indicates that she can physically morph into a spider or a giant spider/human cross, has the telepathic ability to summon and control arachnids and is highly intelligent. Human males appear susceptible to her pheromone control. Her bite is a class M poison. What is known is that she has something to do with opening the gate at Site 437.







Construction Notes: Head painted by MacGyver
 

Monkeywrench

00coathanger
Mar 14, 2011
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Damn!!!

I LOVE that Mystery Van. So AWESOME!!

Everything looks so good but the van steals the show!
 

DarkWynter

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Mar 2, 2013
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Just a tip on the A-team van.....it was one of the hardest vehicles I have ever had to get paint to stick to. If you guys ever try painting one I would recommend a light buff on the outside and using a bonding primer like krylon fusion first. Some of you experts might have more tricks, but I had to learn these as I did this. I definitely learned things in attempting it.
 

K-Tiger

All solutions are final.
Founder
Mar 14, 2011
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Yeah, that is pretty cool.

Really wish someone would cook up some good Velma parts.
 

DarkWynter

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Mar 2, 2013
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I did sculpt quite a few pieces for this and it was my first real try at sculpting. I plan on reworking this during the summer and did have plans to put some of these in the store. Some pieces were done by Stocos and are available in his store now. I did want to make tweaks and upgrade some of the characters, so the main reason for posting this was to see what you guys think should be reworked, made available, or redone. Also to see what ideas any of you guys might have to add to the story. There are plans to expand this with crossover characters, so any ideas or thoughts are welcome. My first idea for crossover teams would be to add agent Scully and Mulder?? Good/Bad let me know.
 

DarkWynter

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Mar 2, 2013
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The greys would definitely work on a few other projects as well.....so yes....your idea has made the list! :)
So the to do list so far:
Fred's ascot
Minor repairs (they have been played with a lot the last few years)
Agents Scully and Mulder
Army builder Grey invasion force
 

DarkWynter

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Mar 2, 2013
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Incoming Transmission:
Fred, we need you to postpone the rendezvous with Agents S&M. We just received surveillance confirming the Necromancer has returned. It gets worse, he has somehow obtained the Book of Souls AND the Burning Orb. We need you to get the team and head straight to the co-ordinates in the briefing. If you have any idea where The Specialist is currently, you should send her word. If he raises enough bodies, we may not be able to stop him without her.










 

DarkWynter

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Mar 2, 2013
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Hehe, that's just a teaser to tie in the next special guest. October will be a huge month for guest stars. Bad guys and good.