Since I mentioned it in the 411 thread, I'll go into detail here:
I'm planning a Q&A session with Angelforge. Specifically, with Darkwynter, Krexx, and MSWI. I'd like you guys to be part of the process, so submit your questions here!
I have a few 'usual suspects' sort of questions:
"How long have you been sculpting/casting, How long does it take to go from concept phase to a completed cast, Any tips for beginners in sculpting/casting, Do you think SDS' crash helped or hindered you in any way."
But, I'd like the bulk of questions to come from you guys. Your question(s) can be for one person, for all three, in parts, whatever. Ask away, and I will uses as many of them as I can.
I'd say make them serious questions, but I know that's not always possible.
Current questions:
XOC2008:
What got you into sculpting/casting?
How long have you been sculpting/casting?
How long does it take to go from concept phase to a completed cast?
How much time do you spend daily and weekly on casting/sculpting?
Any tips for beginners in sculpting/casting?
Do you think the downfall of SDS helped or hindered you in any way?
Where does most of your inspiration come from?
What piece are you most proud of, and why?
Do you have a favorite figure of all time, and why?
Monkeywrench:
Angelforge as a company is somewhat mysterious. Can you give some insight on current and future goals?
Can you explain your relationship with Slayer?
How many employees do you have and will you be expanding?
Giga Bread:
Will you be selling casts of Krexx's sculpts from SDS? If yes, will you have control over all his previous sculpts, or are there some unaccounted for?
G.I. Eddie:
How is your health, and do you foresee any impending life threatening illnesses?
Meddatron:
For Krexx: When you sculpt a head, do you do all of it in one sitting, or do you do some, let it set-up then add to it later? Or does it depend entirely on what you are sculpting?
Joerhyno:
How are prices figured out for your items? Is it just a matter on the amount of rubber/resin used, or are there more factors involved, like sculpt difficulty, detail, etc?
NSA:
What do you think you can bring to the casting table that others before you could not?
What do you see as the biggest challenge facing the casting community right now?
Do you have a legal team?
If you only had one hour left before the planet exploded, what tv show's series finale would you watch?
Do you plan to expand more into realistic military sculps/accessories/etc? I see a lot of your stuff seems fantasy based so far.
Steve owns a coconut shop. He has 6 coconuts. Sally wants to buy 2/3rd of Steve's coconuts. How many coconuts does Sally want to buy? Show your work.
WVMojo:
What materials (brands) and tools are the best medium to work with for sculpting?
Have you thought about doing a series of tutorial videos?
fogger1138:
There's three of you - I know what Krexx does and I'm pretty sure I know what DW does - what does Mswi do?
nacho:
As you move away from SDS legacy sculpts, will there be a focus or theme for the new product, i.e. Joe universe, comic/video game characters, tv/movie characters, non-descript fantasy characters, or whatever the whim of the sculptors happens to be on a given day?
I'm planning a Q&A session with Angelforge. Specifically, with Darkwynter, Krexx, and MSWI. I'd like you guys to be part of the process, so submit your questions here!
I have a few 'usual suspects' sort of questions:
"How long have you been sculpting/casting, How long does it take to go from concept phase to a completed cast, Any tips for beginners in sculpting/casting, Do you think SDS' crash helped or hindered you in any way."
But, I'd like the bulk of questions to come from you guys. Your question(s) can be for one person, for all three, in parts, whatever. Ask away, and I will uses as many of them as I can.
I'd say make them serious questions, but I know that's not always possible.
Current questions:
XOC2008:
What got you into sculpting/casting?
How long have you been sculpting/casting?
How long does it take to go from concept phase to a completed cast?
How much time do you spend daily and weekly on casting/sculpting?
Any tips for beginners in sculpting/casting?
Do you think the downfall of SDS helped or hindered you in any way?
Where does most of your inspiration come from?
What piece are you most proud of, and why?
Do you have a favorite figure of all time, and why?
Monkeywrench:
Angelforge as a company is somewhat mysterious. Can you give some insight on current and future goals?
Can you explain your relationship with Slayer?
How many employees do you have and will you be expanding?
Giga Bread:
Will you be selling casts of Krexx's sculpts from SDS? If yes, will you have control over all his previous sculpts, or are there some unaccounted for?
G.I. Eddie:
How is your health, and do you foresee any impending life threatening illnesses?
Meddatron:
For Krexx: When you sculpt a head, do you do all of it in one sitting, or do you do some, let it set-up then add to it later? Or does it depend entirely on what you are sculpting?
Joerhyno:
How are prices figured out for your items? Is it just a matter on the amount of rubber/resin used, or are there more factors involved, like sculpt difficulty, detail, etc?
NSA:
What do you think you can bring to the casting table that others before you could not?
What do you see as the biggest challenge facing the casting community right now?
Do you have a legal team?
If you only had one hour left before the planet exploded, what tv show's series finale would you watch?
Do you plan to expand more into realistic military sculps/accessories/etc? I see a lot of your stuff seems fantasy based so far.
Steve owns a coconut shop. He has 6 coconuts. Sally wants to buy 2/3rd of Steve's coconuts. How many coconuts does Sally want to buy? Show your work.
WVMojo:
What materials (brands) and tools are the best medium to work with for sculpting?
Have you thought about doing a series of tutorial videos?
fogger1138:
There's three of you - I know what Krexx does and I'm pretty sure I know what DW does - what does Mswi do?
nacho:
As you move away from SDS legacy sculpts, will there be a focus or theme for the new product, i.e. Joe universe, comic/video game characters, tv/movie characters, non-descript fantasy characters, or whatever the whim of the sculptors happens to be on a given day?
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